Showing posts with label History. Show all posts
Showing posts with label History. Show all posts

Wednesday, November 21, 2012

Art of War. Units. Additional renders.

...supply, commander, artillery team...

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Tuesday, November 20, 2012

Art of War. Units. Artillery.

...and artillery...

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Monday, November 19, 2012

Art of War. Units. Coldarms infantry.

Coldarms and rest of shooters.

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Saturday, November 17, 2012

Art of War. Units. Firepower infantry.

Musketeers and arquibuseers.

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Friday, November 16, 2012

Art of War. Units. Cavalry.

Just a side view for big cavalry units on main map.

Two more up and down direction views were also rendered.

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Tuesday, October 23, 2012

Art of War. For menu.

One more dedicated art.

[Bigger one is under the cut]

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Thursday, October 18, 2012

Art of War. Decoration example.

Changed a bit initial Pavia' art.

[Bigger one is under the cut]

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Friday, March 16, 2012

Age of Glory. Logo.

It is my hobby to make TBS game similar to battleground series and panzer general. So, first game will be dated by XVI-XVII. Serie's name is Age of Glory, and game's name - Fire Lions (dedicated to emphasize firepower significance).
Here's choosen version (among 4 shown under the cut)

P.S. I had previous logo with complicated weapon decoration, but found out that many strategic games (TW, age of empires...) have simple "golden" letter logo, so decided to swim with the flow.


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Friday, January 6, 2012

One more concept. Spanish musketeer.

That's real musketeer, not one of those 200 royal french fops.

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Monday, November 21, 2011

The ring of Hedinn logo (rus).

Just identity creation practice:


Maybe shall we use it in upcoming games.
and bigger size to see details

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Saturday, November 5, 2011

JA2. Ship marine officer. Xam.

Could take money for heroic image.


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Wednesday, October 26, 2011

JA2. Galeon crew. Marine guard.

"Say hello"


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Sunday, October 16, 2011

JA2. Character test on Galeon.

First integration. Will be animated.


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Thursday, September 29, 2011

JA2. Arquebus.

Here is arquebus (or musket) for galeon crew. It doesn't look realistic for specialists, but probably good enough for regular players.


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Wednesday, September 28, 2011

JA2. Armor work stuff pt. 3. Last one.

2 sets are very eclectic so I'd not even describe details.


and bigger size to see details

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Tuesday, September 27, 2011

JA2. Armor work stuff pt. 2

Well, one more. Quick one. We have a mess with styles again. English pikeman armor and Spanish morion helmet. Armor is decorated too much for regular infantryman.

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JA2. Armor work stuff.

I'm in progress to fulfill the galeon with crew - so I do texturing stuff for them. As example - full-body armored knight of XVI century. Actually it is a mix - gendarme armor, cruissier helmet, no gauntlets... Plus it is rough render without any environment (no reflection on armor except lights). It is one of numerous armor sets. I'd not be probably rendering any more in working state.

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Thursday, September 15, 2011

JA2, Galeon artillery deck test.

First render, searching for atmosphere. I didn't put details yet. Only cannon for scale. Almost without Photoshop.

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Sunday, September 4, 2011

Jane Angel 2. Working stuff - XVI accessories.

Almost done. Few more stuff for XVI construction set. I'm about to start texturing and rigging.

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Friday, August 26, 2011

Jane Angel 2. Working stuff - XVI armours.

Well, after hats&helmets, I did several armour sets (it is almost historical) - pikemen, general (common) armour (could be fit both cavalry and infantry), reiter and gendarme (heavily armoured knight).
It wasn't easy to deal with hell lot of polys keeping it suitable for turbosmooth.

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