Monday, January 31, 2011

Jane Angel 2. Angels.

Today I made 2 heroine faces, body and promo style guideline (for myself of course)
Angel №1:

[Angel №2 and two bigger arts are under the cut]

Bigger Angel №1, 1Mb

Bigger Angel №2, 1Mb


Heroine' face. Blonde and brunette.

I've decided to make 4 possible heroine' avatar for JA2, but later reduced till 2 - blonde and brunette. It should be kind of self-identification for players even choosing the color.

Blonde was inspired by Sharlize Teron (texture also contains parts of one of Spice Girls). Brunette was started as Bellucci, but later turned into Tyler.


Jane Angel 2. Heroine' flat. Almost final 3D.

Second iteration of heroine's flat. Only 3D.

Photoshop polishing will be made no doubt later.
[4 more renders are under the cut]


Thursday, January 27, 2011

Jane Angel 2. Heroine's boyfriend.

He'll appear only on the screen of communicator. So just a head. Guess who?


Friday, January 21, 2011

Jane Angel 2. Rough render of transformed underground (voyage to Ghost World)

First rough render - no photoshop, no character, no background night sky - just 3D as it is.


Sunday, January 16, 2011

Jane Angel 2. Good night.

No good dream could pass by.
Have a good night.
Almost there.


Saturday, January 15, 2011

Working moments. Jane Angel 2.

There are 5 pictures of test renders made for final stage of Jane Angel's demo.


Friday, January 14, 2011

JA2. One more piece.

I have crazy days since New Year. So, without comments, antique chest for Jane Angel 2. I've spend 3-4 hours - would spend more - but can't.


Saturday, January 8, 2011

American Indian Chief. Jane Angel2.

Today work is here.
Ghost character will appear at the end of first logical block of Jane Angel 2.


Friday, January 7, 2011

Rut work - Hexus and Jane Angel2

Small pieces of work for numerous tasks:
1) Working state of UI (JA2)

and under the cut are:

2) New buildings for Hexus premium version

3) Interactive treasure map also for Hexus premium version.


Sunday, January 2, 2011

Jane Angel 2. Knight armour system.

I caught a damned flu (or angine) after new year celebration.Half of my throat hurts a lot.
Here is first 2011 work - base for knight armour system. We suppose to have two castle locations in Jane Angel, so need to decorate it with medieval or Renaissance armour (second one is better cause actually mostly chain-mails were knight's equipement in medieval age and XV century armour is very rare unlike to Renaissance sets - reiters, lancers, cuirassiers of XVI-XVII centuries often are essential part of castle decoration).

I'm not so rich to make several armour sets so have to create armour system - basis (rigged human) and numerous stuff - helmets, plates, swords...
Today I'm almost done with basis - low-poly human model.