Monday, January 31, 2011
I've decided to make 4 possible heroine' avatar for JA2, but later reduced till 2 - blonde and brunette. It should be kind of self-identification for players even choosing the color.
Blonde was inspired by Sharlize Teron (texture also contains parts of one of Spice Girls). Brunette was started as Bellucci, but later turned into Tyler.
Thursday, January 27, 2011
Friday, January 21, 2011
First rough render - no photoshop, no character, no background night sky - just 3D as it is.
Sunday, January 16, 2011
Saturday, January 15, 2011
Friday, January 14, 2011
Saturday, January 8, 2011
Friday, January 7, 2011
Small pieces of work for numerous tasks:
1) Working state of UI (JA2)
and under the cut are:
2) New buildings for Hexus premium version
3) Interactive treasure map also for Hexus premium version.
Sunday, January 2, 2011
I caught a damned flu (or angine) after new year celebration.Half of my throat hurts a lot.
Here is first 2011 work - base for knight armour system. We suppose to have two castle locations in Jane Angel, so need to decorate it with medieval or Renaissance armour (second one is better cause actually mostly chain-mails were knight's equipement in medieval age and XV century armour is very rare unlike to Renaissance sets - reiters, lancers, cuirassiers of XVI-XVII centuries often are essential part of castle decoration).
I'm not so rich to make several armour sets so have to create armour system - basis (rigged human) and numerous stuff - helmets, plates, swords...
Today I'm almost done with basis - low-poly human model.