Friday, December 30, 2011

Just a concept. Post-apocalyptic freelance DJ.

Tried my new Asus Slate. Quick concept - totally 5 hours.

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Thursday, December 29, 2011

JA2. Galeon in ocean. Animation.

[Fisrt movie for galeon location is under the cut]


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Sunday, December 25, 2011

JA2. Dramatic escape.

Just wanna show how much game world is dramatic and dynamic. After escape:

["before escape" is under the cut]

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Friday, December 23, 2011

JA2. Galeon. One of game screens pt.3

Just to add feelings of game world - in addition to previous post. Same room, another camera view.



and bigger image

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JA2. Galeon. One of game screens pt.2

Well, here is an armoury. Not the "casualest" part of the ship, but it is song of my soul :) plus numerous armour sets in casual games tell us that grandmothers definetely consider knights as something romantic.



and bigger image

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JA2. Galeon. One of game screens.

Just a example - ship kitchen. (of cousre it isn't authentic - too complicated for XVI, brick hearth on the back belongs actually to these times)



and bigger image

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Monday, December 19, 2011

JA2. Galeon upper deck.

Mystical night in the open ocean. Upper deck of the galeon.

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JA2. First final images of Galeon indoor.

I'm on final, fast (hope so) lane. Hell lot of work to see something special.
bigger image 1
bigger image 2
Thanks to 3D, we are able to make really vivid and animated world (look at small flash movie under the cut).

[so flash movie is under the cut, 247Kb, swf]



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Sunday, December 11, 2011

Fighting game logo.

While rendering pt.3 - "let's back to the core!":


Maybe shall we use it in upcoming games.

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Friday, December 2, 2011

The ring of Hedinn logo full(rus).

While rendering - some improvements:


Maybe shall we use it in upcoming games.
and bigger size to see details

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Monday, November 21, 2011

The ring of Hedinn logo (rus).

Just identity creation practice:


Maybe shall we use it in upcoming games.
and bigger size to see details

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Saturday, November 5, 2011

JA2. Ship marine officer. Xam.

Could take money for heroic image.


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JA2. Character head. Xam.

bggg


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Wednesday, October 26, 2011

JA2. Galeon crew. Marine guard.

"Say hello"


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Sunday, October 16, 2011

JA2. Character test on Galeon.

First integration. Will be animated.


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Thursday, October 13, 2011

JA2. Crew base model. Stats.

Just soulless statistic about galeon crew base model is under the cut.

1,7M polys (no turbosmooth applied), 210 objects (incl. armours, clothes, shoes, hats and accessories), 50 rigged objects amongst previous number.


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Thursday, September 29, 2011

JA2. Arquebus.

Here is arquebus (or musket) for galeon crew. It doesn't look realistic for specialists, but probably good enough for regular players.


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Wednesday, September 28, 2011

JA2. Armor work stuff pt. 3. Last one.

2 sets are very eclectic so I'd not even describe details.


and bigger size to see details

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Tuesday, September 27, 2011

JA2. Armor work stuff pt. 2

Well, one more. Quick one. We have a mess with styles again. English pikeman armor and Spanish morion helmet. Armor is decorated too much for regular infantryman.

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JA2. Armor work stuff.

I'm in progress to fulfill the galeon with crew - so I do texturing stuff for them. As example - full-body armored knight of XVI century. Actually it is a mix - gendarme armor, cruissier helmet, no gauntlets... Plus it is rough render without any environment (no reflection on armor except lights). It is one of numerous armor sets. I'd not be probably rendering any more in working state.

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Thursday, September 15, 2011

JA2, Galeon artillery deck test.

First render, searching for atmosphere. I didn't put details yet. Only cannon for scale. Almost without Photoshop.

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Sunday, September 4, 2011

Jane Angel 2. Working stuff - XVI accessories.

Almost done. Few more stuff for XVI construction set. I'm about to start texturing and rigging.

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Friday, August 26, 2011

Jane Angel 2. Working stuff - XVI armours.

Well, after hats&helmets, I did several armour sets (it is almost historical) - pikemen, general (common) armour (could be fit both cavalry and infantry), reiter and gendarme (heavily armoured knight).
It wasn't easy to deal with hell lot of polys keeping it suitable for turbosmooth.

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Monday, August 22, 2011

Web-design. Kupinasos

Had to make design for my cousin's internet shop.

Click here to visit test page

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Jane Angel 2. Working stuff (continued)

Second part of helmets&hats - more complicated stuff.

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Thursday, August 18, 2011

Jane Angel 2. Working stuff.

Now I'm modelling crew of galeon (and some stuff to be placed on galeon's locations). Part number 1 - biggest 3D collection of XVI c. hats and helmets (actually some are from XV). It isn't comleted yet - several knights helmets will be added. Don't be scared by picture quality - it is screenshot from 3D Max

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Wednesday, August 10, 2011

Jane Angel 2. English galeon. pt.2

Well, one more view with some Photoshop correction.

it is really better to be seen in full-size: Bigger size (1600px)
Two more views are under the cut (without any post-correction, and rear view taken by wide(very!) lense.



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Jane Angel 2. English galeon.

We've faced the problem of unique start experience for players of JA2.There isn't a lot things could impress or surprise casual audience. So I've decided to make some old sail ship and intergrate it into the storyline. Player will start the game in mid XVI (approx.) on the board of English galeon (in the fact there wasn't too much big ships in Ebglish Royal Fleet till the victory over Grand Armada, mostly there were galleys). Unlike to Spanish there wasn't guidline for naming of English ships (for example most Spanish galeons were named after numerous Saints), so I name it "Royal Rage" (cause there are many cannons, even more then average Spanish galeon had). Actually this ship should be referenced to 3 historical prototypes: English "Jesus of Lubeck", Spanish "San Esteban" and Spanish "Nuestra Senoira de Atocha" (it is ship of XVII but also it is most detailed reference I found in Osprey books). I think it isn't problem to take references from two countries (deadly enemies btw), cause shipbuilding science was rooted from Italy both for Spanish and English ships.
We'll have game location both on the deck and under the deck so I had to make it with lot of details and I made. You can't see all of these details cause my pc just runs out of memory (about 3M polygons totally) and I'll render every particular location separetely. Well there is common view - right side.


it is really better to be seen in full-size: Bigger size (1600px)
3/4 view and two more views will be posted very soon.

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Tuesday, August 2, 2011

Stuff for Jane Angel 2. Zweihänder.

Final location of Jane Angel 2 will be sailing vessel of Columbus epoch. With crew of course. So I have to make some wepons for them. I've already done with wheel-lock pistol (will be the basis for musket or arquebuse modification), so now is time to deal with cold steel. I made two-handed sword (was still in usage early 1500) - it isn't completely historical, but enough for my pruposes.
More cold arms will be made very soon.



Bigger size

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Stuff for Jane Angel 2. Cross-bow

Same as sword, but more fantasy. Same purposes I mean.
(There still were numerous cross-bow troops in conquistador armies)



Bigger size. View 1
Bigger size. View 2

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Wednesday, July 27, 2011

Working materials for Galeon ship (JA2)

Wood and metal.

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Sunday, July 10, 2011

Nvidia contest p.2

Finally I've added few text and JA2 heroes here:


Bigger images are here

Bigger rough renders are here

[+8 images are under the cut]
















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Nvidia contest p1.

There is a nvidia contest on cgsociety, so I've decided to take part. Spent several hours and made identity basis for my upcoming entry.

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New notebook render test

I bought notebook for render purposes; to be mobile in case I'd have task to do while I'm out of home or even being home at kitchen (as example).
It is Asus G73. I made some test renders:

[+6 images are under the cut]












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