Monday, February 28, 2011

Jane Angel 2. Good night from Tory.

Monster will jump from behind in few seconds...


Da Frenchy

My sister is about to get married. And my future brother-in-law is cool DJ (he is very talented no doubt, although I prefer other music:) see my avatar).
I'm sure Romain needs cool logotype for his DJiing.
His nickname is Da Frenchy and style is House. I'm not expert :) in electronic styles, but alluminium shine of plane's fuselage is good basis for the name. And sign is French Airforce Round which is put on French planes. It should refer to "da Frenchy".
Cool? Is it?

P.S. First concept.

P.S.2 Changed shape. Added example of usage in traditional environment.


Saturday, February 26, 2011

Back to Jane Angel 2. Loadaing screen №2.

One more.

[flash animation is under the cut]

P.S. Music is just for example. We'll create something similar later. Thanks to Angelo Badalamenti.


Friday, February 25, 2011

New game. Social one.

We've started also one social game project.
Here is an art for it. Celtic-German deity of sea navigation (will be 8 more art works), called Erinn.

I've spent 1,5 days - it is long but just lost "drawing feeling" last months when I've been working barely with 3D.

[Bigger image is under the cut]


Wednesday, February 23, 2011

Jane Angel 2. Intro level summary.

I'm almost done with photoshop (+animation, +scenario, +game-design) work for Intro level of Jane Angel2.
Brief statistics:
3 interactive characters (rather animated), 2 of them are speakable
20 items to find (not just abstract list, but suitable to scenarion and real-life emulation)
14 interactive elements (like moveable items, boxes, flipped photos...)
2x6-deep items usage sequences
8 particles
and numerous additional references

[there are +4 "photoshoped" pictures under the cut plus "level design scheme"]


Monday, February 14, 2011

Jane Angel 2. Working stuff. Two close-ups.

I'm still lazy to comment pictures. Just took two occasional pictures. 2 close-ups are straight out of 3DMax (and probably there shouldn't be too much photoshop later).

P.S. Look under the cut to see how much am I taking care about potential players (UI hints).

[+1 picture is under the cut]


Friday, February 11, 2011

Jane Angel 2. One more piece.

No time for comments.


Sunday, February 6, 2011

Jane Angel 2. "Subconsciousness".

We have someone kinda "subconsciousness" of player. She is adviser (not direct, but like oracle one). As soon as we have two avatars to choose, we also have two "subconsciousness" kids (we are kids even being 50 years old, ain't we? :) ).
Bodies are just addition parts for faces (two ui elements shown at center are actual "subconsciousness" representation).

P.S. I supposed to make "subconsciousness" face mysterious a bit cause there is something dark deep in our souls :)

[Applied example is under the cut]


Saturday, February 5, 2011

Jane Angel 2. UI dialogs template.

Dialogs template (I'll update it several times) could be found under the cut.



Friday, February 4, 2011

Jane Angel 2. More UI.

Profile creation could be found under the cut.


Wednesday, February 2, 2011

Jane Angel 2. Main menu progress.

[First frame of 'Main Menu' is under the cut]
There will be a big performance after main menu loaded and new game start without any break.


Jane Angel 2. One of loading screen.

We are in progress of demo compilation.

[flash under the cut]