Thursday, December 31, 2009

Happy new year to y'all! And... 2009, f*ck you!

I wish great upcoming 2010 year for few readers of this blog! 2009 was really awful, so 2010 should be greater at least by its dynamic.
One more render of new game.

[bigger picture is under cut]


Wednesday, December 30, 2009

New game. First render.

As I wrote before, we probably failed with first casual game. But I'm not the one who will give up! I was never given with something as a gift in this muthf*cking life :) So, game number 2 will be hit!
Beside jokes:
This time I have to make all location manually without any photo (maybe as reference :) ) - cause we'll make HOG combined with adventure (classic HOG isn't something earns Escalade). I took my 3D Max, got started with Vray and here we go. While Maxim is preparing for Holidays :) I got restless condition for week, but now I can render something like that (took a week - Vray learning, materials, lights, modelling (I wasn't able to find everything I need in 3D model stocks) and rendering (this one - 3 hours, 1600x1200 (got to do it because of noise). I also faced problem of rendering time - so I took notebook for modeling and Radmin for my PC controlling (the place where render lives). It is rendering, I'm modelling new content.

[bigger picture is under cut]


Monday, December 21, 2009

NEW Casual stuff

I was long time out because of "Jane: Angel"'s release. It wasn't completely failure, but I can't tell it was a success (later I'll drop more details about).
We start new game. More mysterious of course. It is first "stylish" result - "third eye" artefact. Poly modelling->turbosmooth->Vray->Photoshop
[approx. six hours]

[click to see bigger image]


Monday, November 30, 2009

Welcome to the trash!

I was cleaning my notebook and found "LA Gurerilla promo(porno :))" [that which is insulting for german cabrones a lot]. As I wrote we did everything in the rush, so 30 minutes and here we go! Follow "more" to look at this promo.


Hakan the Traveller [Хакан Путешественник]

I was drawing this image almost two weeks - by 10-minutes sessions and totally 4 hours.
[it is just framed preview]

[full image with "two Hakans" is under the cut]

Hakan the Traveller is ready for the hunt [left] and for the war. More details soon.


Thursday, November 26, 2009

Quick space ship concept

I had "business" correspondence last night (I'm living by L.A. time now) and I did this concept. First qucik sketch (idea and shape) was made in 1 hour, but I've decided to finish it in exchange for my sleep. Total time was spent 4 hours.
[it is bif transport ship designed to resettle latinos, russian to far planets :) kind of colonization]

[full image is under the cut]


Monday, November 23, 2009

We are almost done. Screenshots choice.

We almost did it. Five months from the start for production both art and programming (only few pieces of B-COOL's written code were used). Plus one month for everything like promo packs, correspondence... I did art, storyline, e.t.c... Maxim did tech part, Mac version is almost ready (Alexei ?Latkov? was the guy who did it, of course under Maxim's help).
Now we need to choose three attractive and representive screens (I've selected these 16 to be a candidates and my choice is first three)


Jane Angel's promo pack

I made a huge pack of promo materials for casual game "Jane Angel: Templar Mystery". [Following "More" you'll see almost all stuff]


Tuesday, November 3, 2009

Working stuff for BF

Hi, Jeffry.
3 levels. Click to see full-size (2 are under the cut)


Friday, October 23, 2009

Jane Angel's mini site

Here we go with small site dedicated to casual game named "Jane Angel: Templar Mystery".


Monday, October 19, 2009

Magic farm gardener

My first work in non-brutal style :)