Thursday, December 31, 2009
Wednesday, December 30, 2009
As I wrote before, we probably failed with first casual game. But I'm not the one who will give up! I was never given with something as a gift in this muthf*cking life :) So, game number 2 will be hit!
This time I have to make all location manually without any photo (maybe as reference :) ) - cause we'll make HOG combined with adventure (classic HOG isn't something earns Escalade). I took my 3D Max, got started with Vray and here we go. While Maxim is preparing for Holidays :) I got restless condition for week, but now I can render something like that (took a week - Vray learning, materials, lights, modelling (I wasn't able to find everything I need in 3D model stocks) and rendering (this one - 3 hours, 1600x1200 (got to do it because of noise). I also faced problem of rendering time - so I took notebook for modeling and Radmin for my PC controlling (the place where render lives). It is rendering, I'm modelling new content.
[bigger picture is under cut]
Monday, December 21, 2009
I was long time out because of "Jane: Angel"'s release. It wasn't completely failure, but I can't tell it was a success (later I'll drop more details about).
We start new game. More mysterious of course. It is first "stylish" result - "third eye" artefact. Poly modelling->turbosmooth->Vray->Photoshop
[approx. six hours]
[click to see bigger image]
Monday, November 30, 2009
I was drawing this image almost two weeks - by 10-minutes sessions and totally 4 hours.
[it is just framed preview]
[full image with "two Hakans" is under the cut]
Hakan the Traveller is ready for the hunt [left] and for the war. More details soon.
Thursday, November 26, 2009
I had "business" correspondence last night (I'm living by L.A. time now) and I did this concept. First qucik sketch (idea and shape) was made in 1 hour, but I've decided to finish it in exchange for my sleep. Total time was spent 4 hours.
[it is bif transport ship designed to resettle latinos, russian to far planets :) kind of colonization]
[full image is under the cut]
Monday, November 23, 2009
We almost did it. Five months from the start for production both art and programming (only few pieces of B-COOL's written code were used). Plus one month for everything like promo packs, correspondence... I did art, storyline, e.t.c... Maxim did tech part, Mac version is almost ready (Alexei ?Latkov? was the guy who did it, of course under Maxim's help).
Now we need to choose three attractive and representive screens (I've selected these 16 to be a candidates and my choice is first three)