Thursday, April 28, 2011

Jane Angel 2. Mini-site for publishers.

Not for potential audience of course, but for potential "publishers".
1024x768 resized to 800x600

and full size 1900x1200 as it will actually be

Full size

spend 2 hours, or less


Wednesday, April 20, 2011

Simply training.


Thursday, April 14, 2011

Jane Angel 2. Demo-version statistic.

We were blaimed to have lifeless game environement in Jane Angel. So I've put all my efforts on fixing this problem.

My flash work area:

so, totally there are 149 particles system there (2/3 of demo version)
and 256 unique bitmap elements in these particles systems.

Plus few facts:
- 55 game screens (in demo-version)
- plus 10 close-ups
- 69 interactive (moveable, useable...) entities
- 55 inventory objects (on 2/3 demo-version)

Considering developement. Delays, delays, delays... I can't imagine myself when it will be done. Unfortunetely. Only thing I could find positive is the fact that I'll add more "colorful" details into game world while we'll add all art into the game engine.
[one of examples is under the cut, 450Kb, swf]


Sunday, April 10, 2011

Jane Angel 2. Cave. Almost done.

There is no way to escape HOG-like style. Quest-like style has gone per se.

[4 1024x768 images are under the cut]


Jane Angel 2. Scary stuff.

Should be scary but shouldn't cause fright


Friday, April 8, 2011

Hexus site is done.

Check it here:


Wednesday, April 6, 2011

Hexus. Game site.

More stuff for Steam submission. We need game site.

Full size


Tuesday, April 5, 2011

Hexus movies.

I'm making Steam submission form. There should be two links on gameplay and promo movies.
It was mostly done by Maxim, but it shows my artworks as well :)


[Gameplay movie is under the cut]



Sunday, April 3, 2011

Working stuff. Jane Angel 2.

Final location of JA2's demo is almost there. As soon as it is tendency to make something gothic in bfg's top games i will also. There is still some work to polish, but atmosphere seems to be defined.

3 more images are under the cut