Sunday, December 26, 2010

da Vinci pistol for Jane Angel 2

I've spend 1,5 days making detailed pistol for Jane Angel2. Mostly aged metal took my time - VRay is great for new items not for antique. I've also noticed that I hate particular task if it costs more that one day.
About pistol:
Really, da Vinci was inventor of wheel-lock pistols and this invention was only his intravital honor avowed by contemporaries.

It will be a mini-level where player got to restore wheel-lock pistol to shot the lock on the door as it is only way to survive.
[bigger image is under the cut]


Friday, December 24, 2010

While rendering... UI stuff.

It is well-known that casual games are getting closer to quests. So we have to make more interactive elements. More speakable characters, more animations...
While I'm rendering I change chairs and run Photoshop on my notebook.
It is UI and identities for the game I've started to develop having free time (mostly while I render)- tactical strategy of pike-and-shots age (XVI-XVII centuries).

[Some more is under the cut - site makets, bigger arms of coat, logo]


Tuesday, December 14, 2010

Jane Angel 2. Mystical watches.

I'm in progress of making agent Delgado (one of Shambala's keepers, the Naga). So he is definetely needs to have some special device to travel ghost world (Jane has to use "third eye" artefact and special magic items with). It is watch (second one belongs to agent Rogers, who is also the Naga)
I'm not quite satisfied with result I have, but it is good enough for the start (and for far view on Delgado's hand).

[closer view is under the cut]


Saturday, December 11, 2010

Hexus. Final work.

Hexus is about to be released in Russia.
Final work is going now. I had to make "a cabinet" for the game very quickly.
So, here we go. It is well understood that I've neglected historical trustworthiness, but it is
exusable measure.


Monday, December 6, 2010

Jane Angel 2. Agent Delgado first render.

Guess who, vatos.
Of course it is joke :)

"Where is my money, grandmother?"


Sunday, December 5, 2010

Jane Angel 2. Hero's mobile phone.

Today I was occupied with model of FBI field agent (one of JA2's characters). By legend he is fan of mobile games, so I've stopped to make detailed phone model. It is detailed cause same phone will be part of UI. So, I gotta make not only a model but UI also.


Monday, November 29, 2010

Jane Angel 2. Face.

Almost day was spent on Jane Angel face (also I've rigged her body while rendering numerious test images). New game is about searching for Jane and saving her - so face should serve for these purposes (motivate players) - cause Jane will appear time after time in player's dream.
Also I realized that face should be old-fashioned a few because of casual audience.
It isn't final render but I think she is already old-fashioned and shows eternal sadness on her face.

Updated. Dress and necklace.
Updated 2. Face and hairstyle.
Updated 3. [standing Jane is under the cut]


Saturday, November 27, 2010

Jane Angel 2. Holy Grail render.

Today I had to make Holy Grail for JA2, although Holy Grail isn't matter of new game, there are Jane's sister dreams about Grail.

Left vial is my vision of medieval representation of Grail (not similar to Indiana Jone's one) and right one is my furher developement looking for something really weird considering human stuff.


Sunday, November 21, 2010

JA2's part of main menu.

It will be dynamic later - flipping pages, waiter, moving visit cards...

[option screen is under the cut]


Friday, November 19, 2010

Jane Angel 2 Logos and Identity

Here we go with JA2 logo. I've spend whole day. Some elements from Indiana Jones logo, some from antique astrologic map...

I made both light and dark versions.
[+3 images are under the cut]


Monday, November 8, 2010

Working stuff. Character prototype. JA2

[Gessar is under the cut]


Friday, November 5, 2010

Working stuff. Chararcter for JA2.

Today I did first character render for Ja2. I had to make rigging for musician and of course texture. Result isn't brilliant but there isn't any impressive animated character in casual
games I ever saw.

Probably I'll render animation in low quality because of render time.
[actual screen is under the cut]


Monday, November 1, 2010

ja2 menu scene (twice updated)

Just started, rough render and quick photoshop.
Updated: Next iteration.
Updated2: One more.

[older versions are under the cut as well as bigger image]

and bigger one


Sunday, October 24, 2010

Elven commander Meall "Haughty" Oullynn (ylimielinen)

Exhibition is over. Latest evening work made during this week.
We had humans and troll here so let's meet elf. (next one will be orc)


Monday, October 18, 2010

Island troll

We had meetings with bfg today. About Hexus and JA2. Quite productive I think. I got back home and have been drawin' this concept approx. for 4 hours. There isn't any chain-mail so I was really fast.

P.S. Troll means traell (slave) in terms of the Path mythology.
P.S. 2-meters high man is standing just behind the troll.


Friday, October 15, 2010

Finn Hrotgarsson, the Bear.

We are nervously waiting for exhibition to be started.
New fantasy art (actually it is one of old initiations was laying forgotten and completed today).

P.S. I still hate to draw scale-mails and I hate chain-mails.


iMaxGen visit card design

Are we game-developers or what?!


Monday, October 11, 2010

Ulnar the Great (on the horse)

While we are appointing meetings (Casual Connect in Kiev) I do lot of testing. Having the breaks I did this one portrait.

P.S. I hate to draw scale-mail.


Saturday, October 9, 2010

Hrotgar the Pathfinder


Friday, October 8, 2010

World map. The Path.

I've decided to name this "media project" - The Path.
This is a world map (working state).

[Big and huge maps are under the cut]

Huge map(6406x4740), 5Mb


Thursday, October 7, 2010

Hexus screens

As soon as we already made a demo for Hexus, I've decided to capture some screens.

[24 screens are under the cut, ~4,2 Mb]