Thursday, January 28, 2010

One more Hexus' piece.

Sandboxes. It is fashion stuff for casual games. But there aren't any really great one! Monkey job in Hellas, re-painting in Gardensacape. We (me and Maxim Rodionov) will fix this problem :) ... In Hexus! So, some of art stuff is right here.



[7 more pictures are under the cut]
















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Wednesday, January 20, 2010

UPDATE: Main menu for Egyptian Game.

Uhhh!



[bigger pictures are under the cut]





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Tuesday, January 19, 2010

Kemet (Egypt) map.

As second part of Egyptian theme. (I neglected historical details, but it wasn't a goal to keep them true).



[bigger pictures are under the cut]


[click on image to see biggest resolution]


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Egyptian priest. Construction set.

Details with upcoming egyptian priestess.



[Bigger image is under the cut]




And priestess (I've decided to place it here).


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Friday, January 8, 2010

First 2010 work. "Twin Peaks" house.

Well, first outdoor render (hardly overpainted later) for new game. I'm inspired a lot by David Keith Lynch "Twin Peaks". Main emphasis put on mystical atmoshpere.
I did it for 10 days - cause had to set up daylight and had to model most of objects. Final picture is different a lot from final render, it was insane to add some atmoshperic effects into the scene because of my PC productivity (I also have two 2-3 years old notebook but aren't suitable for network rendering), while I need several fog layers for my "Twin Peaks".



[bigger picture is under cut]




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