Sandboxes. It is fashion stuff for casual games. But there aren't any really great one! Monkey job in Hellas, re-painting in Gardensacape. We (me and Maxim Rodionov) will fix this problem :) ... In Hexus! So, some of art stuff is right here.
[7 more pictures are under the cut]
Thursday, January 28, 2010
One more Hexus' piece.
Wednesday, January 20, 2010
UPDATE: Main menu for Egyptian Game.
Uhhh!
[bigger pictures are under the cut]
Tuesday, January 19, 2010
Kemet (Egypt) map.
As second part of Egyptian theme. (I neglected historical details, but it wasn't a goal to keep them true).
[bigger pictures are under the cut]
[click on image to see biggest resolution]
Egyptian priest. Construction set.
Details with upcoming egyptian priestess.
[Bigger image is under the cut]
And priestess (I've decided to place it here).
Friday, January 8, 2010
First 2010 work. "Twin Peaks" house.
Well, first outdoor render (hardly overpainted later) for new game. I'm inspired a lot by David Keith Lynch "Twin Peaks". Main emphasis put on mystical atmoshpere.
I did it for 10 days - cause had to set up daylight and had to model most of objects. Final picture is different a lot from final render, it was insane to add some atmoshperic effects into the scene because of my PC productivity (I also have two 2-3 years old notebook but aren't suitable for network rendering), while I need several fog layers for my "Twin Peaks".
[bigger picture is under cut]
Thursday, December 31, 2009
Happy new year to y'all! And... 2009, f*ck you!
I wish great upcoming 2010 year for few readers of this blog! 2009 was really awful, so 2010 should be greater at least by its dynamic.
One more render of new game.
[bigger picture is under cut]
Wednesday, December 30, 2009
New game. First render.
As I wrote before, we probably failed with first casual game. But I'm not the one who will give up! I was never given with something as a gift in this muthf*cking life :) So, game number 2 will be hit!
Beside jokes:
This time I have to make all location manually without any photo (maybe as reference :) ) - cause we'll make HOG combined with adventure (classic HOG isn't something earns Escalade). I took my 3D Max, got started with Vray and here we go. While Maxim is preparing for Holidays :) I got restless condition for week, but now I can render something like that (took a week - Vray learning, materials, lights, modelling (I wasn't able to find everything I need in 3D model stocks) and rendering (this one - 3 hours, 1600x1200 (got to do it because of noise). I also faced problem of rendering time - so I took notebook for modeling and Radmin for my PC controlling (the place where render lives). It is rendering, I'm modelling new content.
[bigger picture is under cut]