Keeping style from Hexus 1 logotype but some medieval (gameworld - templar order developement) elements (shield) added. No additional text ("Saint Grail") supposed to be written on logo - just Grail sign. I made two versions - full and short.
Sunday, April 28, 2013
New game. Hexus 2: Saint Grail - logotype
Thursday, January 17, 2013
New game. Artheist. Logotype.
Here is logotype for new casual puzzle game - Art heist
Thursday, September 13, 2012
Sunday, July 29, 2012
Identity exercise
Quick aimless exercise.
While am I rendering
Monday, April 2, 2012
Propex exhibition stand design
Page 1 (bigger)
Page 2 (bigger)
Page 3 (bigger)
and
and PDF version
[two more images are under the cut]
Sunday, December 11, 2011
Fighting game logo.
While rendering pt.3 - "let's back to the core!":
Maybe shall we use it in upcoming games.
Friday, December 2, 2011
The ring of Hedinn logo full(rus).
While rendering - some improvements:
Maybe shall we use it in upcoming games.
and bigger size to see details
Monday, November 21, 2011
The ring of Hedinn logo (rus).
Just identity creation practice:
Maybe shall we use it in upcoming games.
and bigger size to see details
Monday, August 22, 2011
Web-design. Kupinasos
Sunday, July 10, 2011
Nvidia contest p1.
There is a nvidia contest on cgsociety, so I've decided to take part. Spent several hours and made identity basis for my upcoming entry.
Friday, November 19, 2010
Jane Angel 2 Logos and Identity
Here we go with JA2 logo. I've spend whole day. Some elements from Indiana Jones logo, some from antique astrologic map...
I made both light and dark versions.
[+3 images are under the cut]
Friday, October 15, 2010
iMaxGen visit card design
Are we game-developers or what?!
Monday, October 4, 2010
Hexus presentation page example
Hexus is complicated. True.
[the page is under the cut]