3D model painted in Photoshop.
[states map and two bigger images are under the cut]
Bigger geo map (2000px)
Bigger states map (2000px)
Tuesday, December 4, 2012
Art of War. Strategic map of Europe.
Thursday, November 29, 2012
Jane Angel2: Fallen Heaven - promo site
Wednesday, November 21, 2012
Art of War. Units. Additional renders.
...supply, commander, artillery team...
Tuesday, November 20, 2012
Art of War. Units. Artillery.
...and artillery...
Monday, November 19, 2012
Art of War. Units. Coldarms infantry.
Coldarms and rest of shooters.
Saturday, November 17, 2012
Art of War. Units. Firepower infantry.
Musketeers and arquibuseers.
Friday, November 16, 2012
Art of War. Units. Cavalry.
Just a side view for big cavalry units on main map.
Two more up and down direction views were also rendered.
Tuesday, October 23, 2012
Art of War. For menu.
One more dedicated art.
[Bigger one is under the cut]
Thursday, October 18, 2012
Art of War. Decoration example.
Changed a bit initial Pavia' art.
[Bigger one is under the cut]
Wednesday, October 17, 2012
JA2. Mystic Theme
Third one. Vocal is mine!
[Main theme track is under the cut, 1,5Mb swf]
Wednesday, October 10, 2012
JA2. Main Theme (overture, probably).
Not a master-piece, but looks like fit great to game atmosphere - I've spend one more day than I had with sea theme. It was intendetely divided on 4 logical parts, cause it is hard to play 2 minutes in row in the game.
[Main theme track is under the cut, 1,5Mb swf]
Wednesday, September 26, 2012
First music sample. Jane Angel2.
Of course it isn't adopted by volume level, and everything except ship is static, but probably it gives the salt taste of this composition.
[Fisrt track for galeon location is under the cut, 1,5Mb swf]
Wednesday, September 19, 2012
Duellist UI art.
Minor one. Alatriste type with Lincoln type.
[bigger image and logo version are under the cut]
Better view big size:
Bigger one (1600x934)
Thursday, September 13, 2012
Tuesday, September 11, 2012
JA2. UI.
Lazy recent weeks - part of UI work for JA2.
Wednesday, August 22, 2012
Monday, August 20, 2012
JA2. Just before boarding.
Just before boarding attack. Eses listening commander.
Saturday, August 4, 2012
JA2. Hospital mini-game.
Attention. High voltage.
JA2. Galeon 2. Alchemy table.
Alchemy table made with "love".
Monday, July 30, 2012
Jane Angel 2. Magic galeon.
Closer view of galeon.
Better view big size:
Bigger one (1600x1000)
JA2. Galeon II renders. Pt. 3
...
[+1 image is under the cut]
JA2. Galeon II renders. Pt. 2
...
[+1 image is under the cut]
JA2. Galeon II renders. Pt. 1
I've started last location of JA2.
[+1 image is under the cut]
JA2. Galeon' seond time.
Conceptual search for environment of marine adventures (galeon' second time)
Sunday, July 29, 2012
Identity exercise
Quick aimless exercise.
While am I rendering
Thursday, July 19, 2012
JA2. New intro. Visual elements. pt. 2
...
JA2. New intro. Visual elements. pt. 1
It was crucial to explain players from the very begining relationships between key characters. Here is some visual elements for intro movie.
Thursday, June 7, 2012
JA2. Hospital #3
One of the wards (passage screen is under the cut).
JA2. Hospital #2
Hospital lobby (service room is under the cut).
JA2. Hospital #1
Starting ward. Mini game screen (neighbour patient is under the cut).
Sunday, May 27, 2012
"Age of glory" is morphing into "Th Art of War"
Looks like this one is better both verbal and visual:
Saturday, May 26, 2012
Age of glory. Upgraded logo.
Few steps toward "blizzardness" -
Friday, May 25, 2012
Quick concept, AN-2V
Qucik concept for my friend's scale modelling.
Post-apocalyptic ("fallout style" or "Mad Max style") airplane - russian AN-2V.
Better view big size:
Bigger one (1600x1200)
Thursday, May 24, 2012
Age of Glory. Art #2.
Second artwork for the strategy - heavy equipped man-at-arms (probably french loyalist during Reliogious Wars).
Better view big size cause it is inntended to be big.
Bigger one (1600x1200)
Sunday, May 20, 2012
Age of Glory. Art #1.
I'm in progress of making hospital location for ja2. Now it is time to render, so I did this art having renders on my notebook.
Better view big size cause it is inntended to be big.
Bigger one (1600x1200)
P.S. I started from 3D model set made for JA2.
[here is starting render under the cut]
Sunday, May 13, 2012
JA2. Mini-game. Type 2.
Here is another mini-game type screen in working state.
Friday, May 11, 2012
Quick concept. Highlander commander.
I'm in progress of making another mini-game for JA2. It is about drugs and colors, so there is hell lot of colors on 3d max scene - heavy to render. So I made quick concept of fantasy highlander commander (not a chief, rather wise adviser).
Monday, May 7, 2012
JA2. Advanced mini-game' screen for galeon.
Previous one was just a cake. This one is serious - both gameplay and art polishing.
Friday, May 4, 2012
JA2. Mini-game screen for galeon.
First mini-game type (this one is starter, later there will be more complicated (even sophisticated)).
Did it from the scratch.
[rendered elements are under the cut]