Tried my new Asus Slate. Quick concept - totally 5 hours.
Friday, December 30, 2011
Just a concept. Post-apocalyptic freelance DJ.
Thursday, December 29, 2011
JA2. Galeon in ocean. Animation.
[Fisrt movie for galeon location is under the cut]
Sunday, December 25, 2011
JA2. Dramatic escape.
Just wanna show how much game world is dramatic and dynamic.
After escape:
["before escape" is under the cut]
Friday, December 23, 2011
JA2. Galeon. One of game screens pt.3
Just to add feelings of game world - in addition to previous post. Same room, another camera view.
and bigger image
JA2. Galeon. One of game screens pt.2
Well, here is an armoury. Not the "casualest" part of the ship, but it is song of my soul :) plus numerous armour sets in casual games tell us that grandmothers definetely consider knights as something romantic.
and bigger image
JA2. Galeon. One of game screens.
Just a example - ship kitchen.
(of cousre it isn't authentic - too complicated for XVI, brick hearth on the back belongs actually to these times)
and bigger image
Monday, December 19, 2011
JA2. Galeon upper deck.
Mystical night in the open ocean. Upper deck of the galeon.
JA2. First final images of Galeon indoor.
I'm on final, fast (hope so) lane. Hell lot of work to see something special.
bigger image 1
bigger image 2
Thanks to 3D, we are able to make really vivid and animated world (look at small flash movie under the cut).
[so flash movie is under the cut, 247Kb, swf]
Sunday, December 11, 2011
Fighting game logo.
While rendering pt.3 - "let's back to the core!":
Maybe shall we use it in upcoming games.
Friday, December 2, 2011
The ring of Hedinn logo full(rus).
While rendering - some improvements:
Maybe shall we use it in upcoming games.
and bigger size to see details
Monday, November 21, 2011
The ring of Hedinn logo (rus).
Just identity creation practice:
Maybe shall we use it in upcoming games.
and bigger size to see details
Saturday, November 5, 2011
JA2. Ship marine officer. Xam.
Could take money for heroic image.
Wednesday, October 26, 2011
JA2. Galeon crew. Marine guard.
"Say hello"
Sunday, October 16, 2011
JA2. Character test on Galeon.
First integration. Will be animated.
Thursday, October 13, 2011
JA2. Crew base model. Stats.
1,7M polys (no turbosmooth applied), 210 objects (incl. armours, clothes, shoes, hats and accessories), 50 rigged objects amongst previous number.
Thursday, September 29, 2011
JA2. Arquebus.
Here is arquebus (or musket) for galeon crew.
It doesn't look realistic for specialists, but probably good enough for regular players.
Wednesday, September 28, 2011
JA2. Armor work stuff pt. 3. Last one.
2 sets are very eclectic so I'd not even describe details.
and bigger size to see details
Tuesday, September 27, 2011
JA2. Armor work stuff pt. 2
Well, one more. Quick one. We have a mess with styles again. English pikeman armor and Spanish morion helmet. Armor is decorated too much for regular infantryman.
JA2. Armor work stuff.
I'm in progress to fulfill the galeon with crew - so I do texturing stuff for them. As example - full-body armored knight of XVI century.
Actually it is a mix - gendarme armor, cruissier helmet, no gauntlets... Plus it is rough render without any environment (no reflection on armor except lights).
It is one of numerous armor sets. I'd not be probably rendering any more in working state.
Thursday, September 15, 2011
JA2, Galeon artillery deck test.
First render, searching for atmosphere. I didn't put details yet. Only cannon for scale. Almost without Photoshop.
Sunday, September 4, 2011
Jane Angel 2. Working stuff - XVI accessories.
Friday, August 26, 2011
Jane Angel 2. Working stuff - XVI armours.
Monday, August 22, 2011
Web-design. Kupinasos
Jane Angel 2. Working stuff (continued)
Thursday, August 18, 2011
Jane Angel 2. Working stuff.
Wednesday, August 10, 2011
Jane Angel 2. English galeon. pt.2
it is really better to be seen in full-size: Bigger size (1600px)
Two more views are under the cut (without any post-correction, and rear view taken by wide(very!) lense.
Jane Angel 2. English galeon.
We'll have game location both on the deck and under the deck so I had to make it with lot of details and I made. You can't see all of these details cause my pc just runs out of memory (about 3M polygons totally) and I'll render every particular location separetely. Well there is common view - right side.
it is really better to be seen in full-size: Bigger size (1600px)
Tuesday, August 2, 2011
Stuff for Jane Angel 2. Zweihänder.
More cold arms will be made very soon.
Bigger size
Stuff for Jane Angel 2. Cross-bow
(There still were numerous cross-bow troops in conquistador armies)
Bigger size. View 1
Bigger size. View 2
Wednesday, July 27, 2011
Working materials for Galeon ship (JA2)
Wood and metal.
Sunday, July 10, 2011
Nvidia contest p.2
Finally I've added few text and JA2 heroes here:
Bigger images are here
Bigger rough renders are here
[+8 images are under the cut]
Nvidia contest p1.
There is a nvidia contest on cgsociety, so I've decided to take part. Spent several hours and made identity basis for my upcoming entry.
New notebook render test
I bought notebook for render purposes; to be mobile in case I'd have task to do while I'm out of home or even being home at kitchen (as example).
It is Asus G73. I made some test renders:
[+6 images are under the cut]