It is well-known that casual games are getting closer to quests. So we have to make more interactive elements. More speakable characters, more animations...
While I'm rendering I change chairs and run Photoshop on my notebook.
It is UI and identities for the game I've started to develop having free time (mostly while I render)- tactical strategy of pike-and-shots age (XVI-XVII centuries).
[Some more is under the cut - site makets, bigger arms of coat, logo]
Friday, December 24, 2010
While rendering... UI stuff.
Labels:
Age of Glory,
Logo,
UI
Subscribe to:
Post Comments (Atom)
No comments:
Post a Comment