Sandboxes. It is fashion stuff for casual games. But there aren't any really great one! Monkey job in Hellas, re-painting in Gardensacape. We (me and Maxim Rodionov) will fix this problem :) ... In Hexus! So, some of art stuff is right here.
[7 more pictures are under the cut]
Thursday, January 28, 2010
One more Hexus' piece.
Wednesday, January 20, 2010
UPDATE: Main menu for Egyptian Game.
Uhhh!
[bigger pictures are under the cut]
Tuesday, January 19, 2010
Kemet (Egypt) map.
As second part of Egyptian theme. (I neglected historical details, but it wasn't a goal to keep them true).
[bigger pictures are under the cut]
[click on image to see biggest resolution]
Egyptian priest. Construction set.
Details with upcoming egyptian priestess.
[Bigger image is under the cut]
And priestess (I've decided to place it here).
Friday, January 8, 2010
First 2010 work. "Twin Peaks" house.
Well, first outdoor render (hardly overpainted later) for new game. I'm inspired a lot by David Keith Lynch "Twin Peaks". Main emphasis put on mystical atmoshpere.
I did it for 10 days - cause had to set up daylight and had to model most of objects. Final picture is different a lot from final render, it was insane to add some atmoshperic effects into the scene because of my PC productivity (I also have two 2-3 years old notebook but aren't suitable for network rendering), while I need several fog layers for my "Twin Peaks".
[bigger picture is under cut]