Thursday, December 31, 2009

Happy new year to y'all! And... 2009, f*ck you!

I wish great upcoming 2010 year for few readers of this blog! 2009 was really awful, so 2010 should be greater at least by its dynamic.
One more render of new game.



[bigger picture is under cut]




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Wednesday, December 30, 2009

New game. First render.

As I wrote before, we probably failed with first casual game. But I'm not the one who will give up! I was never given with something as a gift in this muthf*cking life :) So, game number 2 will be hit!
Beside jokes:
This time I have to make all location manually without any photo (maybe as reference :) ) - cause we'll make HOG combined with adventure (classic HOG isn't something earns Escalade). I took my 3D Max, got started with Vray and here we go. While Maxim is preparing for Holidays :) I got restless condition for week, but now I can render something like that (took a week - Vray learning, materials, lights, modelling (I wasn't able to find everything I need in 3D model stocks) and rendering (this one - 3 hours, 1600x1200 (got to do it because of noise). I also faced problem of rendering time - so I took notebook for modeling and Radmin for my PC controlling (the place where render lives). It is rendering, I'm modelling new content.



[bigger picture is under cut]




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Monday, December 21, 2009

NEW Casual stuff

I was long time out because of "Jane: Angel"'s release. It wasn't completely failure, but I can't tell it was a success (later I'll drop more details about).
We start new game. More mysterious of course. It is first "stylish" result - "third eye" artefact. Poly modelling->turbosmooth->Vray->Photoshop
[approx. six hours]


[click to see bigger image]

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