Wednesday, March 2, 2011

Demon implementation. First one.

I've put yesterday demon into the actual game screen.
It is first iteration - now I'm making animation for this demon - will be intergrated along with heroine's animation.

Updated: I've added "starting point" image.

Updated2: Short animation added.

[image is under the cut, cause it is working stuff]











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Tuesday, March 1, 2011

Jane Angel 2. Evil demon.

One of evil characters of JA2, who used to visit heroine in her dreams/nightmares.



P.S. Actually it is phantasm of Gesser who pictured Jane's father this way.

[One more view is under the cut]




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Monday, February 28, 2011

Jane Angel 2. Good night from Tory.

Monster will jump from behind in few seconds...

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Da Frenchy

My sister is about to get married. And my future brother-in-law is cool DJ (he is very talented no doubt, although I prefer other music:) see my avatar).
I'm sure Romain needs cool logotype for his DJiing.
His nickname is Da Frenchy and style is House. I'm not expert :) in electronic styles, but alluminium shine of plane's fuselage is good basis for the name. And sign is French Airforce Round which is put on French planes. It should refer to "da Frenchy".
Cool? Is it?

P.S. First concept.


P.S.2 Changed shape. Added example of usage in traditional environment.

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Saturday, February 26, 2011

Back to Jane Angel 2. Loadaing screen №2.

One more.




[flash animation is under the cut]

P.S. Music is just for example. We'll create something similar later. Thanks to Angelo Badalamenti.






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Friday, February 25, 2011

New game. Social one.

We've started also one social game project.
Here is an art for it. Celtic-German deity of sea navigation (will be 8 more art works), called Erinn.



I've spent 1,5 days - it is long but just lost "drawing feeling" last months when I've been working barely with 3D.

[Bigger image is under the cut]




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Wednesday, February 23, 2011

Jane Angel 2. Intro level summary.

I'm almost done with photoshop (+animation, +scenario, +game-design) work for Intro level of Jane Angel2.
Brief statistics:
3 interactive characters (rather animated), 2 of them are speakable
20 items to find (not just abstract list, but suitable to scenarion and real-life emulation)
14 interactive elements (like moveable items, boxes, flipped photos...)
2x6-deep items usage sequences
8 particles
and numerous additional references



[there are +4 "photoshoped" pictures under the cut plus "level design scheme"]













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