Sunday, May 27, 2012

"Age of glory" is morphing into "Th Art of War"

Looks like this one is better both verbal and visual:

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Saturday, May 26, 2012

Age of glory. Upgraded logo.

Few steps toward "blizzardness" -

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Friday, May 25, 2012

Quick concept, AN-2V

Qucik concept for my friend's scale modelling. Post-apocalyptic ("fallout style" or "Mad Max style") airplane - russian AN-2V.


Better view big size: Bigger one (1600x1200)

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Thursday, May 24, 2012

Age of Glory. Art #2.

Second artwork for the strategy - heavy equipped man-at-arms (probably french loyalist during Reliogious Wars).


Better view big size cause it is inntended to be big. Bigger one (1600x1200)

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Sunday, May 20, 2012

Age of Glory. Art #1.

I'm in progress of making hospital location for ja2. Now it is time to render, so I did this art having renders on my notebook.


Better view big size cause it is inntended to be big. Bigger one (1600x1200)
P.S. I started from 3D model set made for JA2.
[here is starting render under the cut]

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Sunday, May 13, 2012

JA2. Mini-game. Type 2.

Here is another mini-game type screen in working state.

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Friday, May 11, 2012

Quick concept. Highlander commander.

I'm in progress of making another mini-game for JA2. It is about drugs and colors, so there is hell lot of colors on 3d max scene - heavy to render. So I made quick concept of fantasy highlander commander (not a chief, rather wise adviser).

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Monday, May 7, 2012

JA2. Advanced mini-game' screen for galeon.

Previous one was just a cake. This one is serious - both gameplay and art polishing.

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Friday, May 4, 2012

JA2. Mini-game screen for galeon.

First mini-game type (this one is starter, later there will be more complicated (even sophisticated)). Did it from the scratch.

[rendered elements are under the cut]


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