Looks like this one is better both verbal and visual:
Sunday, May 27, 2012
"Age of glory" is morphing into "Th Art of War"
Saturday, May 26, 2012
Age of glory. Upgraded logo.
Few steps toward "blizzardness" -
Friday, May 25, 2012
Quick concept, AN-2V
Qucik concept for my friend's scale modelling.
Post-apocalyptic ("fallout style" or "Mad Max style") airplane - russian AN-2V.
Better view big size:
Bigger one (1600x1200)
Thursday, May 24, 2012
Age of Glory. Art #2.
Second artwork for the strategy - heavy equipped man-at-arms (probably french loyalist during Reliogious Wars).
Better view big size cause it is inntended to be big.
Bigger one (1600x1200)
Sunday, May 20, 2012
Age of Glory. Art #1.
I'm in progress of making hospital location for ja2. Now it is time to render, so I did this art having renders on my notebook.
Better view big size cause it is inntended to be big.
Bigger one (1600x1200)
P.S. I started from 3D model set made for JA2.
[here is starting render under the cut]
Sunday, May 13, 2012
JA2. Mini-game. Type 2.
Here is another mini-game type screen in working state.
Friday, May 11, 2012
Quick concept. Highlander commander.
I'm in progress of making another mini-game for JA2. It is about drugs and colors, so there is hell lot of colors on 3d max scene - heavy to render. So I made quick concept of fantasy highlander commander (not a chief, rather wise adviser).
Monday, May 7, 2012
JA2. Advanced mini-game' screen for galeon.
Previous one was just a cake. This one is serious - both gameplay and art polishing.
Friday, May 4, 2012
JA2. Mini-game screen for galeon.
First mini-game type (this one is starter, later there will be more complicated (even sophisticated)).
Did it from the scratch.
[rendered elements are under the cut]